Debugging Items
I have read vague descriptions of a strange object used by the ancients to help discover issues in complex Hexes. I believe I have managed to reproduce this item; I call it the Debugger.
It seems to work in a similar way to Artifacts. However, I can also use it to cast a Hex right from an item (like a Focus) in my off-hand.
Unfortunately, the Debugger is not very useful on its own; it seems to require the use of some sort of external tool.
Click to show recipes Click to hide recipes
Debugger
Thwack!
Complementing the Debugger, I've also created a new type of staff: the Evaluator.
While debugging a Hex, patterns drawn with this staff will be cast using the current stack and ravenmind of the Debugger.
Clearing the grid seems to reset the Debugger to just before the first pattern was drawn with the Evaluator. It will not, of course, undo any effects performed by spells on the world.
Click to show recipes Click to hide recipes
Evaluator
Thwonk!